The Fall Of The Dungeon Guardians - Enhanced Edition Crack

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  • The Fall of the Dungeon Guardians - Enhanced Edition In this tactical combat & dungeon crawler mash-up, explore a massive dungeon, full of danger, mystery and secrets. Fight your way through hordes of enemies and powerful creatures, with your tank, healer & damage dealers party.

The Fall of the Dungeon Guardians Enhanced Edition In this tactical combat & dungeon crawler mash-up, explore a massive dungeon, full of danger, mystery and secrets. Fight your way through hordes of enemies and powerful creatures, with your tank, healer & damage dealers party. The Fall of the Dungeon Guardians v1.0a.Build.40.2015.12.14 MULTI3 Fixed Files; The Fall of the Dungeon Guardians v1.0 MULTI3 Fixed Files; Game Trainers & Unlockers: The Fall of the Dungeon Guardians - Enhanced Edition v1.0j b59 +3 TRAINER; The Fall of the Dungeon Guardians v1.0c b43 +5 TRAINER; The Fall of the Dungeon Guardians v1.0B b42.


The Fall of the Dungeon Guardians - Enhanced Edition v1.0i is released (Build 55-2017.09.06) :
New Features :
The fall of the dungeon guardians enhanced edition- Helpers : added a Mini-Map so people with very low sense of direction will have a nicer time in the dungeon (enable it in Game Options -> Helpers)
- Characters : you can now change the name of your characters by clicking on their name at top of their Character Sheet
- Map : can click on the connection to another Level to show that other Level
- GUI : Customization (F10 Key by default) lets you now handle independently each Toon's ability bar
- GUI : mousing over an enemy portrait shows their tooltip
- Macro : added macro support (activate it in Options -> Interface) ; you can use Modifier 1 & 2 to access more Macro slots ; press Modifier 3 to replace the queue instead of adding the macro to it
- Interface : possibility to define the max queue size
- Interface : Max Queue Size can now be changed from the Interface menu
- Interface : the Yellow & Orange outline on the character portraits are now shown only partially, depending of the current threat level ; invisible at 75%, 50% drawn at 87%, and fully drawn at 100% ; this allows color blind people to perceive the near-aggro threat level, but also allows everybody to know more accurately what is the current threat level of the character without checking the enemy tooltip ; moreover, when the outline is fully drawn but still orange, you know that character will get aggro on the next enemy attack
- Controls : added Key Binds for Macros and to clear each Party Member Queue
- Animation : enemies don't attack anymore exactly at the same time at start of the fight
- New Game Option screen : added 2 default buttons, 1 'Hardcore' & 1 'Modern', to help differentiate what are the options purpose ('Modern' means 'Casual, but I tried to be considerate of your feelings' )
- Party Creation : added a tooltip describing the race, class, specialization, supported weapons & armors when selecting a character ; also added a section to describe (almost) all you need to know during the Party creation here => http://www.managames.com/DungeonGuardia ... ing/#party
- Party Creation : added the skills & their tooltips in the Race selection screen, so it'll be easier to understand the different bonuses and handicaps
- Render : now the camera position and rotation are smoothed when the rendering framerate is faster than 60 frames per second
- Controls : added an option to smooth raw mouse input when doing a mouselook (in Options -> Controls) ; it's useful when playing with a high framerate and a low dpi mouse
- Sound : added fire sound to the standing braziers
- Sound : oil lamps now produce a little sound
- Sound : new walking sound for spiders
- Modding : added Permanent CastMode which allows to have permanent spell effects
- Localization : Japanese Translation by onigirin
Changes :
- Ability : Necromancer's Raise From the Dead can't be cast on himself anymore to avoid an exploit with From Death Comes Life
- GUI : global GUI scaling changed so texts will be more clear when playing with a resolution height from 600 to 767 pixels (especially when scaling up GUI elements within Options -> Interface)
- GUI : new Selection Toggle icon so now it should be easier to notice if all our team members are currently selected or not
- GUI : changed a bit the Interrupted cast bar, so it'll be more clear the interruption was successful
- Party Creation : need to click on 'Done' after have selected the character voice (which allows to know the creation is over and go back before validating the new character )The Fall Of The Dungeon Guardians - Enhanced Edition Crack
- Sound : if using an item when paused, the associated sound is now be played right away, instead of once the game is resumed
- Difficulty : lowered a bit the HP of enemies in Stroller & Explorer difficulty levels
- Rendering : the Fullscreen Window doesn't minimize anymore when you switch to another application
- Environment : roots changed a bit
- Localization : Italian Translation re-checked & enhanced
Bug fixes :
- Loot : Paladin's Alternate Weapons weren't spawning because he can't hold any off-hand weapon, so now it'll be replaced by shields
- Talent : Paladin's Crusader Assault's Spiritual Shock was regularly leading to strange bugs
- Music : ambient track was not restarted if you went to the Main Menu from the In-Game menu and then clicked on the 'Resume' button

The Fall Of The Dungeon Guardians Enhanced Edition


- GUI : Customization (F10 Key by default) didn't let you move the GUI elements outside a 4:3 screen ratio (ie: on wide left or right)
- GUI : when the interface was zoomed, a very big tooltip could get out of the screen

The Fall Of The Dungeon Guardians - Enhanced Edition Cracked

- Interface : couldn't right-click a character after had paused & mouse-looked
- Interface : couldn't remove from queue an ability after had paused & mouse-looked
- Controls : Key Bind menu was crashing if there was some unknown keys on your keyboard and you had assigned one
- Controls : Macros could crash during final boss fight
- Controls : when using mouse-walk (ie: pressing both mouse button), the dialogues were skipping their 1st sentence
- Boss : Level 19 Boss was too easy when Low Enemy Density was turned on
- Animation : Level 2 Boss walking animation fixed
- Modding : modded sounds weren't playing on their 1st use
- Rendering : on a lift or when falling down, the levels under the current level could be not drawn
- Localization : fixed a couple of typos in the French
Notes :
- Changelog of previous versions is here : topic41-27582.phpHello,
The Fall of the Dungeon Guardians - Enhanced Edition v1.0k is released (Build 61-2020.01.05) :
New Features :
- Difficulty : new difficulty level 'Hell' ; the Crusader is actually winnable with most Party compositions and without using many potions ; the Hell difficulty will work only with the best compositions (ie: you'll need a good off-tank) and by using all the potions ([spoiler]save your potions for the Bosses of levels 4 & 7 [/spoiler])
- Party Stats : shows the number of Party Wipes, walked steps & total killed foes (just under your Character Stats)
- Engine : updated to Unity 5.6.6f2 ; this should help with a couple of GPU drivers issues
- Localization : Portuguese-BR added, thanks to Zake Kuerten !
Changes :
- Achievement : 'I love it when a plan comes together' triggers now when your last toon has less than 10% of HP instead of 5%
- Options : now the Enemy Low Density is on by default

The Fall Of The Dungeon Guardians - Enhanced Edition


- Puzzle : Level 13 puzzle tuned a bit so can't solve it anymore through a small exploit
- Save : optimized the saving feature, so it shouldn't have any perceptible lag anymore on good rigs, and on slow PCs with bad drivers it should work well enough
The Fall Of The Dungeon Guardians - Enhanced Edition Crack- Talent : Duelist' Sting Like a Bee now raises the damage of Dual Shot to 15/30% from 5/10%
- Localization : Czech translation proof-read
Bug fixes :
- GUI : the tooltip for absorded damage was showing the name of the absorbing spell instead of the damaging spell
- Combat : off-hand attacks from Talents when holding a book were crashing the game ; now, they do nothing like expected
- Loot : a character with a tank specialization in a dps slot was getting tank loot instead of dps loot
- Final Boss : dying could be beneficial The fall of the dungeon guardians enhanced edition
- Gear : AGI based tank (ie: the Duelist) could get Strength-based enchantments
Notes :
- Changelog of previous versions is here : topic41-29182.php